[The Rust Programming Language] 10. Generic Types, Traits, and Lifetimes
10. Generic Types, Traits, and Lifetimes
Generics are abstract stand-ins for concrete types or other properties. When we’re writing code, we can express the behavior of generics or how they relate to other generics without knowing what will be in their place when compiling and running the code.
Then you’ll learn how to use traits to define behavior in a generic way. You can combine traits with generic types to constrain a generic type to only those types that have a particular behavior, as opposed to just any type.
Finally, we’ll discuss lifetimes, a variety of generics that give the compiler information about how references relate to each other. Lifetimes allow us to borrow values in many situations while still enabling the compiler to check that the references are valid.
10.3 Validating References with Lifetimes
Preventing Dangling References with Lifetimes
The main aim of lifetimes is to prevent dangling references, which cause a program to reference data other than the data it’s intended to reference. Consider the program in Listing 10-17, which has an outer scope and an inner scope.
This code does not compile!
1 | { |
The Borrow Checker
The Rust compiler has a borrow checker that compares scopes to determine whether all borrows are valid.
1 | { |
fixes the code so it doesn’t have a dangling reference and compiles without any errors.
1 | { |
Generic Lifetimes in Functions
It won’t compile.
1 | fn longest(x: &str, y: &str) -> &str { // error[E0106]: missing lifetime specifier |
Lifetime Annotation Syntax
Lifetime annotations don’t change how long any of the references live. Just as functions can accept any type when the signature specifies a generic type parameter, functions can accept references with any lifetime by specifying a generic lifetime parameter. Lifetime annotations describe the relationships of the lifetimes of multiple references to each other without affecting the lifetimes.
Lifetime annotations have a slightly unusual syntax: the names of lifetime parameters must start with an apostrophe ('
) and are usually all lowercase and very short, like generic types. Most people use the name 'a
. We place lifetime parameter annotations after the &
of a reference, using a space to separate the annotation from the reference’s type.
1 | &i32 // a reference |
Lifetime Annotations in Function Signatures
The function signature now tells Rust that for some lifetime 'a, the function takes two parameters, both of which are string slices that live at least as long as lifetime 'a. The function signature also tells Rust that the string slice returned from the function will live at least as long as lifetime 'a.
1 | fn longest<'a>(x: &'a str, y: &'a str) -> &'a str { |
Remember, when we specify the lifetime parameters in this function signature, we’re not changing the lifetimes of any values passed in or returned. Rather, we’re specifying that the borrow checker should reject any values that don’t adhere to these constraints.
Thinking in Terms of Lifetimes
The following code will compile:
1 | fn longest<'a>(x: &'a str, y: &str) -> &'a str { // the lifetime of y does not have any relationship with the lifetime of x or the return value. |
When returning a reference from a function, the lifetime parameter for the return type needs to match the lifetime parameter for one of the parameters. If the reference returned does not refer to one of the parameters, it must refer to a value created within this function, which would be a dangling reference because the value will go out of scope at the end of the function.
1 | fn longest<'a>(x: &str, y: &str) -> &'a str { |
Lifetime Annotations in Struct Definitions
It’s possible for structs to hold references, but in that case we would need to add a lifetime annotation on every reference in the struct’s definition.
1 | struct ImportantExcerpt<'a> { |
This annotation means an instance of ImportantExcerpt
can’t outlive the reference it holds in its part field.
Lifetime Elision
The patterns programmed into Rust’s analysis of references are called the lifetime elision rules. These aren’t rules for programmers to follow; they’re a set of particular cases that the compiler will consider, and if your code fits these cases, you don’t need to write the lifetimes explicitly.
Lifetimes on function or method parameters are called input lifetimes, and lifetimes on return values are called output lifetimes.
The compiler uses three rules to figure out what lifetimes references have when there aren’t explicit annotations. The first rule applies to input lifetimes, and the second and third rules apply to output lifetimes. If the compiler gets to the end of the three rules and there are still references for which it can’t figure out lifetimes, the compiler will stop with an error. These rules apply to fn definitions as well as impl blocks.
-
The first rule is that each parameter that is a reference gets its own lifetime parameter. In other words, a function with one parameter gets one lifetime parameter:
fn foo<'a>(x: &'a i32)
; a function with two parameters gets two separate lifetime parameters:fn foo<'a, 'b>(x: &'a i32, y: &'b i32)
; and so on. -
The second rule is if there is exactly one input lifetime parameter, that lifetime is assigned to all output lifetime parameters:
fn foo<'a>(x: &'a i32) -> &'a i32
. -
The third rule is if there are multiple input lifetime parameters, but one of them is
&self
or&mut self
because this is a method, the lifetime ofself
is assigned to all output lifetime parameters. This third rule makes methods much nicer to read and write because fewer symbols are necessary.
Lifetime Annotations in Method Definitions
Lifetime names for struct fields always need to be declared after the impl keyword and then used after the struct’s name, because those lifetimes are part of the struct’s type.
In method signatures inside the impl block, references might be tied to the lifetime of references in the struct’s fields, or they might be independent. In addition, the lifetime elision rules often make it so that lifetime annotations aren’t necessary in method signatures.
1 | struct ImportantExcerpt<'a> { |
The Static Lifetime
One special lifetime we need to discuss is 'static
, which means that this reference can live for the entire duration of the program. All string literals have the 'static
lifetime, which we can annotate as follows:
1 | let s: &'static str = "I have a static lifetime."; |
The text of this string is stored directly in the program’s binary, which is always available. Therefore, the lifetime of all string literals is 'static
.
Before specifying 'static
as the lifetime for a reference, think about whether the reference you have actually lives the entire lifetime of your program or not.
Most of the time, the problem results from attempting to create a dangling reference or a mismatch of the available lifetimes. In such cases, the solution is fixing those problems, not specifying the 'static
lifetime.