Many competing definitions describe what OOP is. In this chapter, we’ll explore certain characteristics that are commonly considered object oriented and how those characteristics translate to idiomatic Rust.
Because this declaration is in the std::io module, we can use the fully qualified alias std::io::Result<T>—that is, a Result<T, E>with theEfilled in asstd::io::Error`. The Write trait function signatures end up looking like this:
Rust has a special type named ! that’s known in type theory lingo as the empty type because it has no values. We prefer to call it the never type because it stands in the place of the return type when a function will never return. Here is an example:
letguess: u32 = match guess.trim().parse() { Ok(num) => num, Err(_) => continue, // Because ! can never have a value, Rust decides that the type of guess is u32. };
impl<T> Option<T> { pubfnunwrap(self) -> T { matchself { Some(val) => val, None => panic!("called `Option::unwrap()` on a `None` value"), } } }
print!("forever ");
loop { print!("and ever "); // break; } // ! is the value of the expression.
// However, this wouldn’t be true if we included a break, because the loop would terminate when it got to the break.
Dynamically Sized Types and the Sized Trait
Rust needs to know how much memory to allocate for any value of a particular type, and all values of a type must use the same amount of memory.
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// let s1: str = "Hello there!"; // expected `str`, found `&str` // let s2: str = "How's it going?"; // expected `str`, found `&str`
If Rust allowed us to write this code, these two str values would need to take up the same amount of space. But they have different lengths: s1 needs 12 bytes of storage and s2 needs 15. This is why it’s not possible to create a variable holding a dynamically sized type.
So although a &T is a single value that stores the memory address of where the T is located, a &str is two values: the address of the str and its length. As such, we can know the size of a &str value at compile time: it’s twice the length of a usize. That is, we always know the size of a &str, no matter how long the string it refers to is. In general, this is the way in which dynamically sized types are used in Rust: they have an extra bit of metadata that stores the size of the dynamic information. The golden rule of dynamically sized types is that we must always put values of dynamically sized types behind a pointer of some kind.
This is a basic example that sets the value of a variable and exposes it for other contracts to access.
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// SPDX-License-Identifier: GPL-3.0 // the source code is licensed under the GPL version 3.0 pragma solidity >=0.4.16 <0.9.0; // that the source code is written for Solidity version 0.4.16, or a newer version of the language up to, but not including version 0.9.0.
contract SimpleStorage { // contract name // declares a state variable called storedData of type uint (unsigned integer of 256 bits) uint storedData;
// set that can be used to modify the value of the variable function set(uint x) public { storedData = x; }
// get that can be used to retrieve the value of the variable function get() public view returns (uint) { return storedData; } }
The first line Machine-readable license specifiers are important in a setting where publishing the source code is the default.
A contract in the sense of Solidity is a collection of code (its functions) and data (its state) that resides at a specific address on the Ethereum blockchain.
In this example, the contract declares a state variable called storedData of type uint (unsigned integer of 256 bits), and defines the functions set and get that can be used to modify or retrieve the value of the variable.
Anyone could call set again with a different value and overwrite your number, and the number is still stored in the history of the blockchain. Later, you will see how you can impose access restrictions so that only you can alter the number.
All identifiers (contract names, function names and variable names) are restricted to the ASCII character set. It is possible to store UTF-8 encoded data in string variables.
Subcurrency Example
The contract allows only its creator to create new coins (different issuance schemes are possible). Anyone can send coins to each other
contract Coin { // The keyword "public" makes variables // accessible from other contracts address public minter; mapping (address => uint) public balances;
// Events allow clients to react to specific // contract changes you declare event Sent(address from, address to, uint amount);
// Constructor code is only run when the contract // is created constructor() { minter = msg.sender; }
// Sends an amount of newly created coins to an address // Can only be called by the contract creator function mint(address receiver, uint amount) public { require(msg.sender == minter); require(amount < 1e60); balances[receiver] += amount; }
// Sends an amount of existing coins // from any caller to an address function send(address receiver, uint amount) public { require(amount <= balances[msg.sender], "Insufficient balance."); balances[msg.sender] -= amount; balances[receiver] += amount; emit Sent(msg.sender, receiver, amount); } }
The keyword public automatically generates a function that allows you to access the current value of the state variable from outside of the contract. Without this keyword, other contracts have no way to access the variable. The code of the function generated by the compiler is equivalent to the following
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function minter() external view returns (address) { return minter; }
An array holds a specific number of elements, and it cannot grow or shrink. Different data types can be handled as elements in arrays such as Int, String, Boolean, and others.
An array is a fixed-length sequence of zero or more elements of a particular type. Because of their fixed length, arrays are rarely used directly in Go. Slices, which can grow and shrink, are much more versatile.
Go provides another important data type named map which maps unique keys to values. A key is an object that you use to retrieve a value at a later date. Given a key and a value, you can store the value in a Map object. After the value is stored, you can retrieve it by using its key.
Create a map
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var m map[string]int// nil map of string-int pairs
m1 := make(map[string]float64) // Empty map of string-float64 pairs m2 := make(map[string]float64, 100) // Preallocate room for 100 entries
Composite types, the molecules created by combining the basic types in various ways. We’ll talk about four such types—arrays, slices, maps, and structs.
Arrays and structs are aggregate types; their values are concatenations of other values in memory. Arrays are homogeneous—their elements all have the same type—whereas structs are heterogeneous. Both arrays and structs are fixed size. In contrast, slices and maps are dynamic data structures that grow as values are added.
Interface types express generalizations or abstractions about the behaviors of other types. By generalizing, interfaces let us write functions that are more flexible and adaptable because they are not tied to the details of one particular implementation.
Many object-oriented languages have some notion of interfaces, but what makes Go’s interfaces so distinctive is that they are satisfied implicitly. In other words, there’s no need to
declare all the interfaces that a given concrete type satisfies; simply possessing the necessary
methods is enough. This design lets you create new interfaces that are satisfied by existing
concrete types without changing the existing types, which is partic ularly useful for types
defined in packages that you don’t control.
AmazingPrint is a Ruby library that pretty prints Ruby objects in full color exposing their internal structure with proper indentation. Rails ActiveRecord objects and usage within Rails templates are supported via included mixins.